{% extends "archetypes/_layout.html" %} {% import "archetypes/_layout-erratum.html" as erratum with context %} {% import "archetypes/top-tier/gangrel-thing.json" as deck_json %} {% block meta %} {% endblock %} {% block archetype_name %}

{{ gangrel }} Gangrel Thing

{% endblock %} {% block archetype %} {% trans trimmed anarch_railroad=card("Anarch Railroad"), army_of_rats=card("Army of Rats"), bait_and_switch=card("Bait and Switch"), claws_of_the_dead=card("Claws of the Dead"), consanguineous_boon=card("Consanguineous Boon"), constant_revolution=card("Constant Revolution"), creepshow_casino=card("Creepshow Casino"), deep_ecology=card("Deep Ecology"), donnybrook=card("Donnybrook"), double_deuce=card("Double Deuce"), earth_control=card("Earth Control"), earth_meld=card("Earth Meld"), eyes_of_the_wild=card("Eyes of the Wild"), flesh_of_marble=card("Flesh of Marble"), form_of_mist=card("Form of Mist"), form_of_the_bat=card("Form of the Bat"), gangrel_revel=card("Gangrel Revel"), garibaldi_meucci_museum=card("Garibaldi-Meucci Museum"), groundfighting=card("Groundfighting"), hell_for_leather=card("Hell For Leather"), hunting_grounds=card("Academic Hunting Ground", "hunting grounds"), kine_resources_contested=card("Kine Resources Contested"), monkey_wrench=card("Monkey Wrench"), opium_den=card("Opium Den"), organized_resistance=card("Organized Resistance"), powerbase_los_angeles=card("Powerbase: Los Angeles"), propaganda_of_the_deed=card("Propaganda of the Deed"), protection_racket=card("Protection Racket"), reckless_agitation=card("Reckless Agitation"), renegade_garou=card("Renegade Garou"), revolutionary_council=card("Revolutionary Council"), rewilding=card("Rewilding"), rotschreck=card("Rötschreck"), shattering=card("Shattering"), smiling_jack=card("Smiling Jack, The Anarch", "Smiling Jack"), sniper_rifle=card("Sniper Rifle"), society_of_leopold=card("Society of Leopold"), stolen_police_cruiser=card("Stolen Police Cruiser"), the_anarch_free_press=card("The Anarch Free Press"), thing=card("Thing"), otso_saariluomas_deck=link("/deck-search", _("Otso Saariluoma's deck"), id="10767"), édouard_menneson_s_deck=link("/deck-search", _("Édouard Menneson's deck"), id="11174"), jakub_rypar_s_deck=link("/deck-search", _("Jakub Rypar's deck"), id="11740"), josé_roberio_barbosa_da_silva_s_deck=link("/deck-search", _("José Roberio Barbosa da Silva's deck"), id="11393") %}

Highlights

This is a wall deck using Gangrel {{ gangrel }} barons. It builds a strong defense thanks to the Anarch and Baron cards for unlock and intercept, {{ organized_resistance }} and {{ deep_ecology }}, coupled with {{ bait_and_switch }} for bounces.

Using {{ thing }}, the deck can steadily influence more and more vampires, often ending up with 4 to 6 vampires in play. Influencing a Baron quickly is very important, but it can be the second vampire if a low capacity can be put in play first to speed up the Baron with a {{ thing }}, depending on your opening hand.

The number of vampires means naked bleeds provide decent forward pressure. This completes the standard wall payload {{ smiling_jack }} and {{ constant_revolution }}, and offers some flexibility.

The list presented here uses a couple of {{ sniper_rifle }} alongside a good number of {{ earth_meld }} as combat module, but there are a lot of possible variations for the combat part of the deck.

Tips & Tricks

{{ garibaldi_meucci_museum }} is versatile, allowing to fetch the required unlock or bounce. {{ powerbase_los_angeles }} acts as cycling device as well as an additional unlock, since there are so many Anarch cards (note Baron cards implicitly count as cards requiring Anarch), and {{ the_anarch_free_press }} provides intercept.

Interms of ousting power, the deck relies on small bleeds, with {{ club_illusion }} being key to its strategy by doubling the bleed power. {{ reckless_agitation }} and {{ monkey_wrench }} can be used to lunge, letting the deck switch from a slow grind to a decisive kill in an instant.

{{ rewilding }} can damage the prey's pool if they play locations, and can get rid of problematic locations, the prime targets being permanent stealth like {{ opium_den }} or {{ creepshow_casino }}, and {{ hunting_grounds }} that go against the grinding strategy of the deck.

The combat module mostly uses {{ earth_meld }} for more unlocks, but at some point aims at equipping someone with a {{ sniper_rifle }} to grind beads out of blocked minions.

The stealth is low but not inexistant, since {{ form_of_mist }} and {{ form_of_the_bat }} can both be used for stealth if needed.

Variants

{{ revolutionary_council }}, {{ anarch_railroad }}, and {{ earth_control }} often find a spot. A bit of aggravated damage with {{ donnybrook }} and {{ claws_of_the_dead }} is also common. The number of {{ thing }} vary a lot too, and can be doubled or even tripled for more minions. Other options include {{ double_deuce }} or {{ army_of_rats }} for a bit more pool damage, or {{ shattering }} for additional control.

The Brutal variant include more aggravated damage and, with the help of {{ gangrel_revel }} and {{ hell_for_leather }}, sometimes even {{ rotschreck }} or {{ flesh_of_marble }}, go for a more punitive combat, like in {{ édouard_menneson_s_deck }} at the 2024 Iberan GP, or {{ otso_saariluomas_deck }} at Ropecon in 2023.

The Council Propaganda variant aims at more of a swarm, using {{ revolutionary_council }} for the lunge and {{ consanguineous_boon }} to bloat, while getting some votes from {{ propaganda_of_the_deed }}. See {{ jakub_rypar_s_deck }} from the 2024 Slovak NC for reference.

The Renegade variant include some {{ renegade_garou }} for a bit more control with the rushes, while using more {{ villein }} to recoup pool, like in {{ josé_roberio_barbosa_da_silva_s_deck }} at the 2024 SAC.

{% endtrans %} {% endblock %}