{% extends "best-cards/_layout.html" %} {% import "best-cards/_layout_card_column.html" as layout with context%} {% block content %}

{{ pro }} Protean

{% trans trimmed %} {{ pro }} is a versatile discipline. It provides decent stealth, solid combat options including aggravated damage, and even a bit of intercept. {% endtrans %}

{% call layout.card_column("Earth Meld", decks=207, copies="3-10") %} {% trans trimmed %} It is considered the best « combat ends » card of the game. It comes at no cost at inferior {{ pro }}, plus gives an unlock option at superior {{ PRO }}, still at no cost. {% endtrans %} {% endcall %} {% call layout.card_column("Form of Mist", decks=196, copies="3-6") %} {% trans trimmed %} An excellent combination of « combat ends » and stealth, one of the most versatile tool of {{ pro }}. {% endtrans %} {% endcall %} {% call layout.card_column("Form of the Bat", decks=140, copies="2-4") %} {% trans trimmed %} Providing either stealth or intercept depending on the need, you do not get much more versatile than this. A must-have in any {{ PRO }} module. {% endtrans %} {% endcall %} {% call layout.card_column("Earth Control", decks=136, copies="2-5") %} {% trans trimmed form_of_mist=card("Form of Mist"), form_of_the_bat=card("Form of the Bat") %} 2 stealth at superior {{ PRO }} is a strong stealth modifier, totally worth 1 blood. Combined with {{ form_of_mist }} and {{ form_of_the_bat }}, this is almost as stealthy as {{ obf }}. {% endtrans %} {% endcall %} {% call layout.card_column("Instantaneous Transformation", decks=69, copies="3-7") %} {% trans trimmed %} A powerful and versatile stealth / unlock combination, the superior {{ PRO }}{{ CEL }} version is of course more desireable. {% endtrans %} {% endcall %} {% call layout.card_column("Claws of the Dead", decks=58, copies="1-4") %} {% trans trimmed immortal_grapple=card("Immortal Grapple"), wolf_claws=card("Wolf Claws"), donnybrook=card("Donnybrook"), sculpt_the_flesh=card("Sculpt the Flesh") %} Aggravated damage is a serious threat. Used after strikes have been chosen, so never wasted against a dodge or combat ends. The potential maneuver is nice. {{ wolf_claws }} is similar, and Anarchs have {{ donnybrook }} and Tzimisce {{ sculpt_the_flesh }} as cheaper, weaker to defenses, options. {% endtrans %} {% endcall %} {% call layout.card_column("Homunculus", decks=46, copies="1-3") %} {% trans trimmed madness_network=card("Madness Network"), enkil_cog=card("Enkil Cog") %} A powerful tool, especially when combined with the cards that allow to act during other players turn: {{ madness_network }} and {{ enkil_cog }}. {% endtrans %} {% endcall %} {% call layout.card_column("Rapid Change", decks=41, copies="1-3") %} {% trans trimmed form_of_mist=card("Form of Mist"), earth_control=card("Earth Control"), form_of_the_bat=card("Form of the Bat") %} Another stealth and « combat ends » combination. The cost of 1 blood is a bit pricey, but it completes the stealth arsenal of {{ pro }} along {{ form_of_mist }}, {{ earth_control }}, and {{ form_of_the_bat }}. {% endtrans %} {% endcall %} {% call layout.card_column("Flesh of Marble", decks=29, copies="2-7") %} {% trans trimmed earth_meld=card("Earth Meld"), immortal_grapple=card("Immortal Grapple") %} A good damage prevention card, it can handle heavy damage-dealing modules, even those using additonal strikes, with a single card. {% endtrans %} {% endcall %} {% call layout.card_column("Bear's Skin", decks=14, copies="3-6") %} {% trans trimmed ivory_bow=card("Ivory Bow"), flesh_of_marble=card("Flesh of Marble") %} A two beads differential at no cost, and it can protect from a single point of aggravated damage, like what {{ ivory_bow }} does. A nice complement to {{ flesh_of_marble }} when {{ ani }} is available. {% endtrans %} {% endcall %} {% call layout.card_column("Form of the Cobra", decks=13, copies="2-3") %} {% trans trimmed %} Yet another stealth device at superior {{ PRO }}, with no cost, and guaranteed not to jam. Its relatively low success is only due to the even stronger options {{ PRO }} already provides. {% endtrans %} {% endcall %} {% call layout.card_column("Body Flare", decks=10, copies="1-3") %} {% trans trimmed %} A costly but brutal strike. 2 aggravated damage at any range are pratty hard to get around. {% endtrans %} {% endcall %} {% endblock %}