{% extends "best-cards/_layout.html" %} {% import "best-cards/_layout_card_column.html" as layout with context%} {% block content %}

{{ salubri }} Salubri

{% trans trimmed salubri_powerbleed=link("/archetypes/salubri-powerbleed") %} New V5 Salubri have {{ dom }}{{ for }}{{ aus }} as clan disciplines. They have only a few tournament victories yet, mainly using variants of the {{ salubri_powerbleed }} archetype. {% endtrans %}

{% trans trimmed salubri_legacy_cards=link("/best-cards/clans/salubri-legacy"), salubri_antitribu_cards=link("/best-cards/clans/salubri-antitribu") %} The legacy Salubri and Salubri Antitribu have differnt disciplines and archetypes, check them out on the {{ salubri_legacy_cards }} and {{ salubri_antitribu_cards }} pages. {% endtrans %}

{% call layout.card_column("Saulot, The Wanderer", decks=7, copies="4-5") %} {% trans trimmed %} Given he has all the necessary disciplines, Saulot stays the best star for the clan in its V5 iteration. His abilities are all very useful. {% endtrans %} {% endcall %} {% call layout.card_column("Abaddon", decks=6, copies="2-3") %} {% trans trimmed %} His permanent maneuver and press makes him the best leader for the clan in most configurations. Even when combat is not the focus, it is useful defensively. {% endtrans %} {% endcall %} {% call layout.card_column("Ilonka", decks=6, copies="1-2") %} {% trans trimmed govern=card("Govern the Unaligned", "Govern") %} With her 7 capacity, she sits very well in the {{ govern }} chain, and she has all clan disciplines at superior. {% endtrans %} {% endcall %} {% call layout.card_column("Malachi", decks=6, copies="1-2") %} {% trans trimmed govern=card("Govern the Unaligned", "Govern") %} All clan disciplines at superior for 6 capacity, solid value and place in the {{ govern }} chain. {% endtrans %} {% endcall %} {% call layout.card_column("Sight Beyond Sight", decks=6, copies="1") %} {% trans trimmed %} A great permanent intercept boost at no cost, a no brainer. {% endtrans %} {% endcall %} {% call layout.card_column("Feast of the Soul's Secrets", decks=6, copies="3-9") %} {% trans trimmed govern=card("Govern the Unaligned", "Govern"), freak_drive=card("Freak Drive") %} A strong bleed card, maybe even better than {{ govern }}. Both can even be played alongside, using {{ freak_driveĀ }} for a faster influnce. {% endtrans %} {% endcall %} {% call layout.card_column("Forced Confessional", decks=6, copies="3-7") %} {% trans trimmed seduction=card("Seduction") %} A super block denial device, that can be combined with {{ seduction }}. {% endtrans %} {% endcall %} {% call layout.card_column("Saulot's Avenging Fist", decks=4, copies="1-2") %} {% trans trimmed seduction=card("Seduction") %} A great archetype, providing both a permanent rush and increased strength. Well worth the cost. {% endtrans %} {% endcall %} {% call layout.card_column("Saulot's Guiding Wisdom", decks=4, copies="1-2") %} {% trans trimmed %} Multiple interesting possibilities against votes and combats for a cheap 1 pool. {% endtrans %} {% endcall %} {% call layout.card_column("Touch of Valeren", decks=4, copies="2-6") %} {% trans trimmed rolling_with_the_punches=card("Rolling with the Punches") %} A strong prevention, comparable and maybe even better than {{ rolling_with_the_punches }}. {% endtrans %} {% endcall %} {% call layout.card_column("Seraphina", decks=4, copies="1-2") %} {% trans trimmed %} An interesting potential leader for the clan, although less successful than {{ abaddon }} for now. {% endtrans %} {% endcall %} {% call layout.card_column("Unleashing the Bestial Soul", decks=4, copies="3-7") %} {% trans trimmed deflection=card("Deflection") %} An interesting modifier, that makes bouncing bleeds with something like {{ deflection }} much more difficult. It makes for a great lunge device. {% endtrans %} {% endcall %} {% endblock %}