##### pygame documentation | Pygame Home || Help Contents || Reference Index Most useful stuff: Color | display | draw | event | font | image | key | locals | mixer | mouse | Rect | Surface | time | music | pygame Advanced stuff: cursors | joystick | mask | sprite | transform | BufferProxy | freetype | gfxdraw | midi | PixelArray | pixelcopy | sndarray | surfarray | math Other: camera | controller | examples | fastevent | scrap | tests | touch | version

## Import and Initialize

Author

  Pete Shinners

Contact

  pete@shinners.org

Getting pygame imported and initialized is a very simple process. It is also flexible enough to give you control over what is happening. Pygame is a collection of different modules in a single python package. Some of the modules are written in C, and some are written in python. Some modules are also optional, and might not always be present.

This is just a quick introduction on what is going on when you import pygame. For a clearer explanation definitely see the pygame examples.

### Import

First we must import the pygame package. Since pygame version 1.4 this has been updated to be much easier. Most games will import all of pygame like this.

    import pygame
    from pygame.locals import *

The first line here is the only necessary one. It imports all the available pygame modules into the pygame package. The second line is optional, and puts a limited set of constants and functions into the global namespace of your script.

An important thing to keep in mind is that several pygame modules are optional. For example, one of these is the font module. When you "import pygame", pygame will check to see if the font module is available. If the font module is available it will be imported as "pygame.font". If the module is not available, "pygame.font" will be set to None. This makes it fairly easy to later on test if the font module is available.

### Init

Before you can do much with pygame, you will need to initialize it. The most common way to do this is just make one call.

    pygame.init()

This will attempt to initialize all the pygame modules for you. Not all pygame modules need to be initialized, but this will automatically initialize the ones that do. You can also easily initialize each pygame module by hand. For example to only initialize the font module you would just call.

    pygame.font.init()

Note that if there is an error when you initialize with "pygame.init()", it will silently fail. When hand initializing modules like this, any errors will raise an exception. Any modules that must be initialized also have a "get_init()" function, which will return true if the module has been initialized.

It is safe to call the init() function for any module more than once.

### Quit

Modules that are initialized also usually have a quit() function that will clean up. There is no need to explicitly call these, as pygame will cleanly quit all the initialized modules when python finishes.

Edit on GitHub