[[_text]]
[[_charCounterStr]]
[[label]]
[[errorMessage]]
[[localize('ui.login-form.remember')]]
[[localize('ui.login-form.log_in')]]
[[computeLoadingMsg(isValidating)]]
[[value]]
[[label]]
[[description]]
[[computeStateName(stateObj)]]
([[localize('ui.card.camera.not_available')]])
[[header]]
[[stateObj.state]]
[[computeTarget(stateObj)]]
Currently: [[currentStatus]]
[[computeStateName(stateObj)]]
[[stateObj.state]]
[[computeStateDisplay(localize, stateObj, language)]]
[[item]]
[[stateObj.attributes.unit_of_measurement]]
[[value]] [[stateObj.attributes.unit_of_measurement]]
[[computePrimaryText(localize, playerObj)]]
[[playerObj.secondaryTitle]]
[[localize('ui.card.scene.activate')]]
[[localize('ui.card.script.execute')]]
[[secondsToDuration(timeRemaining)]]
[[computeStateName(stateObj)]]
[[title]]
[[heading]]
[[unit]]
[[item.label]]
[[tooltip.title]]
[[item.text]]
Loading state history...
No state history found.
[[computeTitle(stateObj)]]
[[computeStateName(stateObj)]]
[[computePrimaryText(localize, playerObj)]]
[[playerObj.secondaryTitle]]
[[getTemperature(stateObj.attributes.temperature)]]
[[localize('ui.card.weather.attributes.humidity')]]: [[stateObj.attributes.humidity]] %
[[localize('ui.card.weather.attributes.visibility')]]: [[getVisibilty(stateObj.attributes.visibility)]]
[[localize('ui.card.weather.attributes.wind_speed')]]: [[getWind(stateObj.attributes.wind_speed, stateObj.attributes.wind_bearing, localize)]]
[[computeState(stateObj.state, localize)]]
[[computeDateTime(item.datetime)]]
[[item.temperature]]°
[[item.templow]]°
[[localize('ui.card.persistent_notification.dismiss')]]
[[computeValue(stateObj.attributes, item)]]
[[computeUom(stateObj.attributes.unit_of_measurement_dict, item)]]
[[computeTitle(views, defaultView, locationName)]]
Home
[[computeStateName(defaultView)]]
[[computeStateName(item)]]
[[title]]
Disarm
Arm Home
Arm Away
Last triggered:
TRIGGER
[[value]] [[units]]
On / Off
Target Temperature
Target Humidity
[[stateObj.attributes.humidity]] %
[[item]]
[[item]]
[[item]]
Away Mode
Aux Heat
[[stateObj.attributes.errors]]
[[stateObj.attributes.submit_caption]]
Position
Tilt position
[[formatAttribute(attribute)]]
[[formatAttributeValue(stateObj, attribute)]]
[[computeAttribution(stateObj)]]
[[item]]
Oscillate
Direction
[[caption]]
[[item]]
Unlock
Lock
[[item]]
Last Action
[[stateObj.attributes.last_action]]
[[itemCaption(item)]]
[[itemValue(item)]]
Elevation
[[stateObj.attributes.elevation]]
Update Instructions
Status:
[[stateObj.attributes.status]]
[[stateObj.attributes.battery_level]] %
Vacuum cleaner commands:
[[item]]
[[stateObj.attributes.fan_speed]]
[[label]]
[[errorMessage]]
[[_getTitle(month, i18n.monthNames)]]
[[item.weekDayShort]]
[[item]]
[[_getDate(item)]]
[[i18n.calendar]]
[[_formatDisplayed(selectedDate, i18n.formatDate, label)]]
[[_yearAfterXMonths(_visibleMonthIndex)]]
[[_yearAfterXYears(index)]]
[[i18n.today]]
[[i18n.cancel]]
[[label]]
:
AM
PM
[[localize('ui.card.weather.attributes.temperature')]]
[[stateObj.attributes.temperature]] [[getUnit('temperature')]]
[[localize('ui.card.weather.attributes.humidity')]]
[[stateObj.attributes.humidity]] %
[[localize('ui.card.weather.attributes.visibility')]]
[[stateObj.attributes.visibility]] [[getUnit('length')]]
[[localize('ui.card.weather.attributes.wind_speed')]]
[[getWind(stateObj.attributes.wind_speed, stateObj.attributes.wind_bearing, localize)]]
[[localize('ui.card.weather.attributes.air_pressure')]]
[[stateObj.attributes.pressure]] hPa
[[localize('ui.card.weather.forecast')]]:
[[computeDateTime(item.datetime)]]
[[item.templow]] [[getUnit('temperature')]]
[[item.temperature]] [[getUnit('temperature')]]
[[stateObj.attributes.attribution]]
[[_computeStateName(stateObj)]]
[[_computeStateName(stateObj)]]
Save
[[message.text]]
{{results.final}}
[[results.interim]]
…
Home Assistant
[[localize('panel.states')]]
[[computePanelName(localize, item)]]
[[localize('ui.sidebar.log_out')]]
[[localize('ui.sidebar.developer_tools')]]
{{text}}
[[label]]
[[errorMessage]]
[[label]]
Clear
Toggle
[[computeStateName(item)]]
[[item.entity_id]]
Clear
Toggle
[[_computeItemLabel(item, itemLabelPath)]]