• Min ray {{ (minRay | round(2)) if (minRay | abs) > 1 else (minRay | round(4)) }}
  • Max ray {{ (maxRay | round(2)) if (maxRay | abs) > 1 else (maxRay | round(4)) }}
  • Value above {{ (stepValue | round(2)) if (stepValue | abs) > 1 else (stepValue | round(4)) }}
  • Value below {{ (stepValue | round(2)) if (stepValue | abs) > 1 else (stepValue | round(4)) }}
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