Source code for optimeed.visualize.gui.widgets.openGLWidget.Materials_visual

from OpenGL.GL import *


[docs]class MaterialRenderingProperties: __spec3__ = [0, 0, 0, 0] __dif3__ = [0, 0, 0, 0] __amb3__ = [0, 0, 0, 0] __shin__ = 0 def __init__(self, amb3, dif3, spec3, shin): self.__spec3__ = spec3 self.__dif3__ = dif3 self.__amb3__ = amb3 self.__shin__ = shin
[docs] def getSpec3(self): return self.__spec3__
[docs] def getDif3(self): return self.__dif3__
[docs] def getAmb3(self): return self.__amb3__
[docs] def getShin(self): return self.__shin__
[docs] def activateMaterialProperties(self, alpha=1): glMaterialfv(GL_FRONT, GL_SPECULAR, self.__spec3__ + [alpha]) glMaterialfv(GL_FRONT, GL_DIFFUSE, self.__dif3__ + [alpha]) glMaterialfv(GL_FRONT, GL_AMBIENT, self.__amb3__ + [alpha]) glMaterialfv(GL_FRONT, GL_SHININESS, self.__shin__ * 128)
Emerald_material = MaterialRenderingProperties([0.0215, 0.1745, 0.0215], [0.0758, 0.61424, 0.0758], [0.633, 0.7278, 0.633], 0.6) Yellow_Emerald_material = MaterialRenderingProperties([0.545, 0.4015, 0.1215], [0.0758, 0.61424, 0.0758], [0.633, 0.7278, 0.633], 0.6) Brass_material = MaterialRenderingProperties([0.329412, 0.223529, 0.02745], [0.780392, 0.568627, 0.113725], [0.992157, 0.941176, 0.807843], 0.21794872) Bronze_material = MaterialRenderingProperties([0.2125, 0.1275, 0.054], [0.714, 0.4284, 0.18144], [0.393548, 0.271906, 0.166721], 0.2) Silver_material = MaterialRenderingProperties([0.19225, 0.19225, 0.19225], [0.50754, 0.50754, 0.50754], [0.508273, 0.508273, 0.508273], 0.4) Steel_material = MaterialRenderingProperties([0.1, 0.1, 0.1], [0.50754, 0.50754, 0.50754], [0.508273, 0.508273, 0.508273], 0.4) Copper_material = MaterialRenderingProperties([0.19125, 0.0735, 0.0225], [0.7038, 0.27048, 0.0828], [0.256777, 0.137622, 0.086014], 0.1) Chrome_material = MaterialRenderingProperties([0.25, 0.25, 0.25], [0.4, 0.4, 0.4], [0.774597, 0.774597, 0.774597], 0.6) Blue_material = MaterialRenderingProperties([0, 0, 0.1], [0.50754, 0.50754, 0.50754], [0.508273, 0.508273, 0.508273], 0.9) Red_material = MaterialRenderingProperties([0.1, 0, 0], [0.50754, 0.50754, 0.50754], [0.508273, 0.508273, 0.508273], 0.9)