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Core Vision Egg functionality. This module contains the architectural foundations of the Vision Egg.
Classes | |
Screen An OpenGL window, possibly displayed across multiple displays. |
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ProjectionBaseClass Converts stimulus coordinates to viewport coordinates. |
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Projection for use of OpenGL PROJECTION_MATRIX... |
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ModelView for use of OpenGL MODELVIEW_MATRIX... |
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OrthographicProjection An orthographic projection. |
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OrthographicProjectionNoZClip An orthographic projection without Z clipping. |
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SimplePerspectiveProjection A simplified perspective projection. |
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PerspectiveProjection A perspective projection. |
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Stimulus Base class for a stimulus. |
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Viewport Connects stimuli to a screen. |
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FixationSpot A rectangle stimulus, typically used as a fixation spot. |
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FrameTimer Time inter frame intervals and compute frames per second. |
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Message DEPRECATED Handles message/warning/error printing, exception raising. |
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Presentation Handles the timing and coordination of stimulus presentation. |
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Controller Control parameters. |
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ConstantController Set parameters to a constant value. |
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EvalStringController Set parameters using dynamically interpreted Python string. |
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ExecStringController Set parameters using potentially complex Python string. |
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FunctionController Set parameters using a Python function. |
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EncapsulatedController Set parameters by encapsulating another Controller. |
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Variables | |
message = VisionEgg.Deprecated.Message()
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gl_assumptions = []
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Function Details |
Called by Screen instance. Requires OpenGL context to be created. |
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