{% extends "best-cards/_layout.html" %} {% import "best-cards/_layout_card_column.html" as layout with context%} {% block content %}

Anarch

{% trans trimmed gangrel_thing=link("/archetypes/gangrel-thing"), platinum_revelation=link("/archetypes/platinum-revelation"), brujah_resistance=link("/archetypes/illegal-brawl") %} Anarch took the front of the scene when the new V5 Anarch cards were released in 2021, giving birth to new top-tier archetypes like {{ gangrel_thing }}, {{ platinum_revelation }}, and {{ brujah_resistance }}. {% endtrans %}

{% trans trimmed anarch_convert=card("Anarch Convert") %} The anarch variation is also a possibility for many archetypes thanks to {{ anarch_convert }}. {% endtrans %}

{% call layout.card_column("Bait and Switch", decks=188, copies="4-7") %} {% trans trimmed redirection=card("Redirection"), my_enemys_enemy=card("My Enemy's Enemy") %} A relatively recent card released in 2021, it immediately topped the ranking of Anarch cards. A free bounce is something only {{ redirection }} and {{ my_enemys_enemy }} provided before. {% endtrans %} {% endcall %} {% call layout.card_column("Carfax Abbey", decks=181, copies="1") %} {% trans trimmed redirection=card("Redirection"), my_enemys_enemy=card("My Enemy's Enemy") %} A great hunting ground, especially with a Baron around. It is basically two hunting grounds for the cost of one in that case. {% endtrans %} {% endcall %} {% call layout.card_column("Organized Resistance", decks=157, copies="4-10") %} {% trans trimmed second_tradition=card("Second Tradition: Domain") %} Probably the best unlock device of the game. It provides less intercept than {{ second_tradition }}, but it is free so can be played in numbers, and even stacked if one has multiple Barons. {% endtrans %} {% endcall %} {% call layout.card_column("Anarch Railroad", decks=150, copies="1") %} {% trans trimmed %} A decent source of stealth for a reasonable cost. {% endtrans %} {% endcall %} {% call layout.card_column("Groundfighting", decks=27, copies="1-3") %} {% trans trimmed immortal_grapple=card("Immortal Grapple") %} A very versatile combat utility, it finds it place in many Anarch decks with a combat module. The option to cancel an {{ immortal_grapple }} can be a life saver. {% endtrans %} {% endcall %} {% call layout.card_column("Garibaldi-Meucci Museum", decks=146, copies="1-2") %} {% trans trimmed bait_and_switch=card("Bait and Switch"), reckless_agitation=card("Reckless Agitation") %} An excellent recursion device, especially when it can be used to fetch a {{ bait_and_switch }} or a {{ reckless_agitation }} every turn. The ability to avoid combat with other Anarchs can also come in handy. {% endtrans %} {% endcall %} {% call layout.card_column("Club Illusion", decks=124, copies="1-2") %} {% trans trimmed the_anarch_free_press=card("The Anarch Free Press"), dabbler=card("Dabbler") %} A great bleed enhancer, ideal to help with the lunge, even though the blood cost is steep. Combined with cards that help bring some blood back on the vampires, like {{ the_anarch_free_press }} or {{ dabbler }}, it becomes even better. {% endtrans %} {% endcall %} {% call layout.card_column("The Anarch Free Press", decks=110, copies="1") %} {% trans trimmed %} Combining permanent intercept and the occasional blood bonus for the low cost of 1 pool. A no-brainer for most Anarch decks. {% endtrans %} {% endcall %} {% call layout.card_column("Deep Ecology", decks=108, copies="3-8") %} {% trans trimmed %} A great defensive reaction for both Gangrel {{ gangrel }} and Tzimisce {{ tzimisce }}. All three disciplines can be useful in different situations, making it very versatile. {% endtrans %} {% endcall %} {% call layout.card_column("Constant Revolution", decks=86, copies="1-2") %} {% trans trimmed smiling_jack=card("Smiling Jack, The Anarch", "Smiling Jack") %} With an effect similar to {{ smiling_jack }}, they are even played together for pool damage in decks that have enough block potential to defend it. {% endtrans %} {% endcall %} {% call layout.card_column("Monkey Wrench", decks=82, copies="1-3") %} {% trans trimmed %} Although costly, it is a good bleed enhancer that requires no discipline. Invaluable in decks that have no access to other bleed enhancers, it can be a decisive tool for a lunge. {% endtrans %} {% endcall %} {% call layout.card_column("Donnybrook", decks=82, copies="1-5") %} {% trans trimmed claws_of_the_dead=card("Claws of the Dead"), bowl_of_convergence=card("Bowl of Convergence"), mr_winthrop=card("Mr. Winthrop") %} Cheaper, but more of a gamble than {{ claws_of_the_dead }}, since it cannot be played after strikes are chosen. {{ obf }} is useful against permanent intercept like {{ bowl_of_convergence }} or {{ mr_winthrop }}. {% endtrans %} {% endcall %} {% call layout.card_column("Protection Racket", decks=81, copies="2-4") %} {% trans trimmed organized_resistance=card("Organized Resistance") %} A great intercept reaction, useful against Political decks and complementing {{ organized_resistance }} beautifully. {% endtrans %} {% endcall %} {% call layout.card_column("Powerbase: Los Angeles", decks=66, copies="1") %} {% trans trimmed %} A decent rotation enhancer even without anarch cards, it becomes very useful if the unlock effect can be put to good use. {% endtrans %} {% endcall %} {% call layout.card_column("Reckless Agitation", decks=61, copies="1-5") %} {% trans trimmed kine_resources_contested=card("Kine Resources Contested") %} An excellent vote to deliver pool damage, its effect is stronger than {{ kine_resources_contested }}, for a higher blood cost. {% endtrans %} {% endcall %} {% call layout.card_column("Party Out Of Bounds", decks=52, copies="2-7") %} {% trans trimmed visions_of_zapathasura=card("Visions of Zapathasura") %} Mostly played for its {{ obf }} effect, the {{ pro }} intercept can come in handy. Often seen in Ravnos {{ ravnos }} or Ministry {{ ministry }} decks, with {{ visions_of_zapathasura }} {% endtrans %} {% endcall %} {% call layout.card_column("Revolutionary Council", decks=48, copies="1-3") %} {% trans trimmed death_star=link("/archetypes/death-star") %} Nicknamed the "Death Star" since the first {{ death_star }} archetype, it is an unmatched lunge device. With enough minions and votes, there is no limit to the damage one can inflict with this single vote. {% endtrans %} {% endcall %} {% call layout.card_column("The Platinum Protocol", decks=48, copies="8-16") %} {% trans trimmed the_unnamed=link("/archetypes/the-unnamed"), enchanting_gaze=card("Enchanting Gaze"), revelation_of_the_serpent=card("Revelation of the Serpent") %} Mainly used by the Ministry {{ ministry }}, but also in some {{ the_unnamed }} decks. An excellent bleed action when the threee disciplines are available. The corruption counter {{ pro }} brings can be used by {{ enchanting_gaze }} or {{ revelation_of_the_serpent }}. {% endtrans %} {% endcall %} {% call layout.card_column("Anarch Revolt", decks=48, copies="2-7") %} {% trans trimmed %} A good pool-damage dealer if it can be defended, either with intercept capacities or votes. Ideal if one can rush the prey's Anarch vampires and put them in torpor. {% endtrans %} {% endcall %} {% call layout.card_column("Dust Up", decks=40, copies="3-12") %} {% trans trimmed death_star=link("/archetypes/death-star") %} A versatile strike, especially for Anarch Brujah {{ brujah }}. {{ pot }} strikes hard, and {{ cel }} allows to avoid damage from the opponent, and one can choose one or the other depending on the situation. {% endtrans %} {% endcall %} {% call layout.card_column("Line Brawl", decks=36, copies="4-9") %} {% trans trimmed deep_song=card("Deep Song") %} A great action, mainly for Brujah {{ brujah }}, reminiscent of {{ deep_song }}. The ability to rush or bleed is very useful, and the {{ cel }} pool steal can be useful to keep a low profile or avoid a bounce on the lunge for the last pool damage. {% endtrans %} {% endcall %} {% call layout.card_column("Diversion", decks=35, copies="5-11") %} {% trans trimmed %} A versatile combat tool for vampires having both {{ cel }} and {{ for }}, the choice between prevention and additional strike is a unique combination: it is unlikely to jam the hand and can help offensively or defensively depending on the situation. {% endtrans %} {% endcall %} {% call layout.card_column("CrimethInc.", decks=33, copies="2-7") %} {% trans trimmed a_b=link("/strategy/fundamentals", _("A&B"), _anchor="AB") %} An excellent {{ a_b }} boost in {{ pro }} or {{ tha }}. There is no shortage of good Anarch actions that allow it. {% endtrans %} {% endcall %} {% call layout.card_column("Eat the Rich", decks=32, copies="1-3") %} {% trans trimmed propaganda_of_the_deed=card("Propaganda of the Deed") %} A good damaging vote one can use to target a single Methuselah, or wittle down a whole table. It can pass easily when combined with the Edge and some vote modifier like {{ propaganda_of_the_deed }}. {% endtrans %} {% endcall %} {% call layout.card_column("Memory Rift", decks=32, copies="2-8") %} {% trans trimmed propaganda_of_the_deed=card("Propaganda of the Deed") %} A nice stealth modifier that does not jam the hand at {{ obf }}, it becomes even better with {{ pre }}, packing some combat defense that makes the action that much less appealing to block. {% endtrans %} {% endcall %} {% call layout.card_column("Open War", decks=31, copies="1-2") %} {% trans trimmed %} A solid rush device when Barons are available. It is pretty hard to burn for the rest of the table, which will rarely come together to remove it and pay the steep pool cost. {% endtrans %} {% endcall %} {% call layout.card_column("Hell-for-Leather", decks=31, copies="3-6") %} {% trans trimmed %} Useful both for the defensive dodge-and-strike at {{ ani }} and the unlimited additional at {{ cel }}. More rarely used at {{ obt }}, although the effect is interesting too. {% endtrans %} {% endcall %} {% endblock %}