{% extends "archetypes/_layout.html" %} {% import "archetypes/_layout-erratum.html" as erratum with context %} {% import "archetypes/runner-ups/capuchin-toolbox.json" as deck_json %} {% block meta %} {% endblock %} {% block archetype_name %}

{{ harbinger_of_skulls }} Capuchin Toolbox

{% endblock %} {% block archetype %} {% trans trimmed villein=card("Villein"), mirror_walk=card("Mirror Walk"), deflection=card("Deflection"), telepathic_misdirection=card("Telepathic Misdirection"), my_enemys_enemy=card("My Enemy's Enemy"), murmur_of_the_false_will=card("Murmur of the False Will"), govern_the_unaligned=card("Govern the Unaligned"), bonding=card("Bonding"), archon_investigation=card("Archon Investigation"), theft_of_vitae=card("Theft of Vitae"), unflinching_persistance=card("Unflinching Persistance"), crocodile_s_tongue=card("Crocodile's Tongue"), under_my_skin=card("Under My Skin"), the_capuchin=card("The Capuchin"), guillaume_real_estate=link("/archetypes/guillaume-real-estate"), saulot_wall=link("/archetypes/saulot-wall") %}

Highlights

This is a toolbox deck starring {{ the_capuchin }}. The idea is to endure and apply low but constant pressure on the prey, while keeping as large a hand as possible to keep options open all the time.

Ideally, {{ the_capuchin }} is influenced first, the he uses {{ govern_the_unaligned }} to bring out a sidekick. {{ villein }} can be used to recoup blood. {{ thn }} and {{ tha }} are used for a bit of stealth, with the exceptionnal {{ under_my_skin }}, and {{ mirror_walk }}.

Bleed defense is extremely solid, with 10 bounces between {{ deflection }}, {{ telepathic_misdirection }}, {{ my_enemys_enemy }} and {{ murmur_of_the_false_will }}. Intercept runs pretty high too, not to mention {{ the_capuchin }}'s permanent bonus to begin with, with a good amount of wakes to support it all.

Bleed is ramping up throughout the game, with the sidekick able to use {{ govern_the_unaligned }} and {{ bonding }} for bleeds from 2 to 5. Beware of a possible {{ archon_investigation }}, though.

When it comes down to combat, the deck relies on the efficient {{ theft_of_vitae }} and the multi-puprose {{ unflinching_persistance }}, which can be used for prevention as well as range management. It is a tight but sturdy module.

Tips & Tricks

{{ crocodile_s_tongue }} is brutal against allies, but also quite synergetic with {{ under_my_skin }}: one might shy away from paying 2 blood if there's a standing {{ under_my_skin }} on {{ the_capuchin }}, thus barring any further block attempt from the Methuselah.

The deck's strategy is very contemplative. It should try to avoid getting in combats it is not likely to win, and stay defensive for most of the game, seizing opportunities as they arise. The more the game progresses, the more it stacks important devices and regenerate pool. It's not passive either: between the bounces and the stealth bleed, the pressure will end up overwhelming the prey at some point.

The main feature of the deck is its hand size. It is an under-valued option most of the time, except maybe in the {{ guillaume_real_estate }} archetype, but here the hand can reach well over 10 cards, providing the Methuselah with a constant wide range of options, making it that much sturdier.

Variants

This is a new build from Richard Stefan Utner, so there are no variations as of yet. It is reminiscent of {{ saulot_wall }}, but different enough to be called its own archetype. It scored 3 victories already though, so it ought to be good.

{% endtrans %} {% endblock %}