{% extends "best-cards/_layout.html" %} {% import "best-cards/_layout_card_column.html" as layout with context%} {% block content %}

Camarilla

{% trans trimmed %} The Camarilla is the first sect (publication-wise), and it offers unique and powerful tools to its members, especially when it comes to politics. {% endtrans %}

{% call layout.card_column("Second Tradition: Domain", decks=96, copies="3-9") %} {% trans trimmed %} Only available for Princes and Justicars, it is one of the most effective reaction of the game. Not only does it unlock — not just wake — the vampire, it also provides a solid +2 intercept bonus. Furthermore, the reasonable blood cost of one is only paid when the unlock effect is needed. {% endtrans %} {% endcall %} {% call layout.card_column("Parity Shift", decks=83, copies="2-6") %} {% trans trimmed %} One of the best vote available with its -3/+3 pool effect. The trick is to keep one's pool not too high to be able to continue to play them. {% endtrans %} {% endcall %} {% call layout.card_column("Camarilla's Iron Fist", decks=30, copies="2-6") %} {% trans trimmed kine_resources_contested=card("Kine Resources Contested") %} The new Camarilla vote released in 2024, it quickly entered the top ranks of Camarilla cards. It is more damage than a {{ kine_resources_contested }}, and gives a bit of pool back. It is only playable as long as there are at least three players on the table, though. {% endtrans %} {% endcall %} {% call layout.card_column("Judgment: Camarilla Segregation", decks=27, copies="1-4") %} {% trans trimmed kine_resources_contested=card("Kine Resources Contested") %} A decent pool damaging action, it can account to a serious overall amount if played early enough. Provided the opponents are not Camarilla too, of course. {% endtrans %} {% endcall %} {% call layout.card_column("Anathema", decks=19, copies="1-5") %} {% trans trimmed %} A powerful bloat device, but tricky to land: one needs both the stealth and votes to get it through, and a combat module strong enough to trigger it. A vote most often seen played by the Banu Haqim {{ banu_haqim }} or the Brujah {{ brujah }}. {% endtrans %} {% endcall %} {% call layout.card_column("Camarilla Conclave", decks=17, copies="1-2") %} {% trans trimmed %} Very helpful in political decks using Justicar or Inner Circle. Both stealth or votes come in handy. {% endtrans %} {% endcall %} {% call layout.card_column("Protected District", decks=16, copies="2-11") %} {% trans trimmed %} Solid bleed defense when running Primogens, especially for those who cannot bounce. Typically found in Nosferatu {{ nosferatu }} decks. {% endtrans %} {% endcall %} {% call layout.card_column("Alastor", decks=13, copies="2-5") %} {% trans trimmed helicopter=card("Helicopter"), assault_rifle=card("Assault Rifle") %} Although only available for Justicars and Inner Circles, this vote let them fetch costly equipment at a bargain, like an {{ helicopter }} or an {{ assault_rifle }}. Combined with a strong weapon, the option to enter combat becomes dreadful. {% endtrans %} {% endcall %} {% endblock %}