• Min ray ${round(minRay, 2) if abs(minRay) > 1 else round(minRay, 4)}
  • Max ray ${round(maxRay, 2) if abs(maxRay) > 1 else round(maxRay, 4)}
  • Value above ${round(stepValue, 2) if abs(stepValue) > 1 else round(stepValue, 4)}
  • Value below ${round(stepValue, 2) if abs(stepValue)> 1 else round(stepValue, 4)}
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