CMS Plugins are reusable content publishers that can be inserted into django CMS pages (or indeed into any content that uses django CMS placeholders). They enable the publishing of information automatically, without further intervention.
This means that your published web content, whatever it is, is kept up-to-date at all times.
It’s like magic, but quicker.
Unless you’re lucky enough to discover that your needs can be met by the built-in plugins, or by the many available 3rd-party plugins, you’ll have to write your own custom CMS Plugin. Don’t worry though - writing a CMS Plugin is rather simple.
A plugin is the most convenient way to integrate content from another Django app into a django CMS page.
For example, suppose you’re developing a site for a record company in django CMS. You might like to have a “Latest releases” box on your site’s home page.
Of course, you could every so often edit that page and update the information. However, a sensible record company will manage its catalogue in Django too, which means Django already knows what this week’s new releases are.
This is an excellent opportunity to make use of that information to make your life easier - all you need to do is create a django CMS plugin that you can insert into your home page, and leave it to do the work of publishing information about the latest releases for you.
Plugins are reusable. Perhaps your record company is producing a series of reissues of seminal Swiss punk records; on your site’s page about the series, you could insert the same plugin, configured a little differently, that will publish information about recent new releases in that series.
A django CMS plugin is fundamentally composed of three things.
These correspond to the familiar Model-View-Template scheme:
And so to build your plugin, you’ll make it from:
cms.plugin_base.CMSPluginBase is actually a subclass of django.contrib.admin.options.ModelAdmin.
It is its render() method that is the plugin’s view function.
The plugin model, the subclass of cms.models.pluginmodel.CMSPlugin, is actually optional.
You could have a plugin that doesn’t need to be configured, because it only ever does one thing.
For example, you could have a plugin that only publishes information about the top-selling record of the past seven days. Obviously, this wouldn’t be very flexible - you wouldn’t be able to use the same plugin for the best-selling release of the last month instead.
Usually, you find that it is useful to be able to configure your plugin, and this will require a model.
You may use python manage.py startapp to set up the basic layout for you plugin app. Alternatively, just add a file called cms_plugins.py to an existing Django application.
In there, you place your plugins. For our example, include the following code:
from cms.plugin_base import CMSPluginBase
from cms.plugin_pool import plugin_pool
from cms.models.pluginmodel import CMSPlugin
from django.utils.translation import ugettext_lazy as _
class HelloPlugin(CMSPluginBase):
model = CMSPlugin
render_template = "hello_plugin.html"
plugin_pool.register_plugin(HelloPlugin)
Now we’re almost done. All that’s left is to add the template. Add the following into the root template directory in a file called hello_plugin.html:
<h1>Hello {% if request.user.is_authenticated %}{{ request.user.first_name }} {{ request.user.last_name}}{% else %}Guest{% endif %}</h1>
This plugin will now greet the users on your website either by their name if they’re logged in, or as Guest if they’re not.
Now let’s take a closer look at what we did there. The cms_plugins.py files are where you should define your subclasses of cms.plugin_base.CMSPluginBase, these classes define the different plugins.
There are two required attributes on those classes:
And one of the following must be defined if render_plugin attribute is True (the default):
or
In addition to those attributes, you can also define a render() method on your subclasses. It is specifically this render method that is the view for your plugin.
Since plugin modules are found and loaded by django’s importlib, you might experience errors because the path environment is different at runtime. If your cms_plugins isn’t loaded or accessible, try the following:
$ python manage.py shell
>>> from django.utils.importlib import import_module
>>> m = import_module("myapp.cms_plugins")
>>> m.some_test_function()
In many cases, you want to store configuration for your plugin instances. For example, if you have a plugin that shows the latest blog posts, you might want to be able to choose the amount of entries shown. Another example would be a gallery plugin where you want to choose the pictures to show for the plugin.
To do so, you create a Django model by subclassing cms.models.pluginmodel.CMSPlugin in the models.py of an installed application.
Let’s improve our HelloPlugin from above by making its fallback name for non-authenticated users configurable.
In our models.py we add the following:
from cms.models.pluginmodel import CMSPlugin
from django.db import models
class Hello(CMSPlugin):
guest_name = models.CharField(max_length=50, default='Guest')
If you followed the Django tutorial, this shouldn’t look too new to you. The only difference to normal models is that you subclass cms.models.pluginmodel.CMSPlugin rather than django.db.models.base.Model.
Now we need to change our plugin definition to use this model, so our new cms_plugins.py looks like this:
from cms.plugin_base import CMSPluginBase
from cms.plugin_pool import plugin_pool
from django.utils.translation import ugettext_lazy as _
from .models import Hello
class HelloPlugin(CMSPluginBase):
model = Hello
name = _("Hello Plugin")
render_template = "hello_plugin.html"
def render(self, context, instance, placeholder):
context['instance'] = instance
return context
plugin_pool.register_plugin(HelloPlugin)
We changed the model attribute to point to our newly created Hello model and pass the model instance to the context.
As a last step, we have to update our template to make use of this new configuration:
<h1>Hello {% if request.user.is_authenticated %}
{{ request.user.first_name }} {{ request.user.last_name}}
{% else %}
{{ instance.guest_name }}
{% endif %}</h1>
The only thing we changed there is that we use the template variable {{ instance.guest_name }} instead of the hardcoded Guest string in the else clause.
Warning
You cannot name your model fields the same as any installed plugins lower- cased model name, due to the implicit one-to-one relation Django uses for subclassed models. If you use all core plugins, this includes: file, flash, googlemap, link, picture, snippetptr, teaser, twittersearch, twitterrecententries and video.
Additionally, it is recommended that you avoid using page as a model field, as it is declared as a property of cms.models.pluginmodel.CMSPlugin, and your plugin will not work as intended in the administration without further work.
Warning
If you are using Python 2.x and overriding the __unicode__ method of the model file, make sure to return its results as UTF8-string. Otherwise saving an instance of your plugin might fail with the frontend editor showing an <Empty> plugin instance. To return in unicode use a return statement like return u'{0}'.format(self.guest_name).
Everytime the page with your custom plugin is published the plugin is copied. So if your custom plugin has foreign key (to it, or from it) or many-to-many relations you are responsible for copying those related objects, if required, whenever the CMS copies the plugin - it won’t do it for you automatically.
Every plugin model inherits the empty cms.models.pluginmodel.CMSPlugin.copy_relations() method from the base class, and it’s called when your plugin is copied. So, it’s there for you to adapt to your purposes as required.
Typically, you will want it to copy related objects. To do this you should create a method called copy_relations on your plugin model, that receives the old instance of the plugin as an argument.
You may however decide that the related objects shouldn’t be copied - you may want to leave them alone, for example. Or, you might even want to choose some altogether different relations for it, or to create new ones when it’s copied... it depends on your plugin and the way you want it to work.
If you do want to copy related objects, you’ll need to do this in two slightly different ways, depending on whether your plugin has relations to or from other objects that need to be copied too:
Your plugin may have items with foreign keys to it, which will typically be the case if you set it up so that they are inlines in its admin. So you might have two models, one for the plugin and one for those items:
class ArticlePluginModel(CMSPlugin):
title = models.CharField(max_length=50)
class AssociatedItem(models.Model):
plugin = models.ForeignKey(
ArticlePluginModel,
related_name="associated_item"
)
You’ll then need the copy_relations() method on your plugin model to loop over the associated items and copy them, giving the copies foreign keys to the new plugin:
class ArticlePluginModel(CMSPlugin):
title = models.CharField(max_length=50)
def copy_relations(self, oldinstance):
for associated_item in oldinstance.associated_item.all():
# instance.pk = None; instance.pk.save() is the slightly odd but
# standard Django way of copying a saved model instance
associated_item.pk = None
associated_item.plugin = self
associated_item.save()
Let’s assume these are the relevant bits of your plugin:
class ArticlePluginModel(CMSPlugin):
title = models.CharField(max_length=50)
sections = models.ManyToManyField(Section)
Now when the plugin gets copied, you want to make sure the sections stay, so it becomes:
class ArticlePluginModel(CMSPlugin):
title = models.CharField(max_length=50)
sections = models.ManyToManyField(Section)
def copy_relations(self, oldinstance):
self.sections = oldinstance.sections.all()
If your plugins have relational fields of both kinds, you may of course need to use both the copying techniques described above.
If you want to have the foreign key relation as a inline admin, you can create a admin.StackedInline class and put it in the Plugin to “inlines”. Then you can use the inline Admin form for your foreign key references. inline admin:
class ItemInlineAdmin(admin.StackedInline):
model = AssociatedItem
class ArticlePlugin(CMSPluginBase):
model = ArticlePluginModel
name = _("Article Plugin")
render_template = "article/index.html"
inlines = (ItemInlineAdmin,)
def render(self, context, instance, placeholder):
items = instance.associated_item.all()
context.update({
'items': items,
'instance': instance,
})
return context
Since cms.plugin_base.CMSPluginBase extends django.contrib.admin.options.ModelAdmin, you can customize the form for your plugins just as you would customize your admin interfaces.
The template that the plugin editing mechanism uses is cms/templates/admin/cms/page/plugin_change_form.html. You might need to change this.
If you want to customise this the best way to do it is:
Extending admin/cms/page/plugin_change_form.html ensures that you’ll keep a unified look and functionality across your plugins.
There are various reasons why you might want to do this. For example, you might have a snippet of JavaScript that needs to refer to a template variable), which you’d likely place in {% block extrahead %}, after a {{ block.super }} to inherit the existing items that were in the parent template.
Or: cms/templates/admin/cms/page/plugin_change_form.html extends Django’s own admin/base_site.html, which loads a rather elderly version of jQuery, and your plugin admin might require something newer. In this case, in your custom change_form_template you could do something like:
{% block jquery %}
<script type="text/javascript" src="///ajax.googleapis.com/ajax/libs/jquery/1.8.0/jquery.min.js" type="text/javascript"></script>
{% endblock jquery %}``
to override the {% block jquery %}.
If your plugin depends on certain media files, javascript or stylesheets, you can include them from your plugin template using django-sekizai. Your CMS templates are always enforced to have the css and js sekizai namespaces, therefore those should be used to include the respective files. For more information about django-sekizai, please refer to the django-sekizai documentation.
Note that sekizai can’t help you with the admin-side plugin templates - what follows is for your plugins’ output templates.
To fully harness the power of django-sekizai, it is helpful to have a consistent style on how to use it. Here is a set of conventions that should be followed (but don’t necessarily need to be):
A good example:
{% load sekizai_tags %}
{% addtoblock "js" %}<script type="text/javascript" src="{{ MEDIA_URL }}myplugin/js/myjsfile.js"></script>{% endaddtoblock %}
{% addtoblock "js" %}<script type="text/javascript" src="{{ MEDIA_URL }}myplugin/js/myotherfile.js"></script>{% endaddtoblock %}
{% addtoblock "css" %}<link rel="stylesheet" type="text/css" href="{{ MEDIA_URL }}myplugin/css/astylesheet.css"></script>{% endaddtoblock %}
{% addtoblock "js" %}
<script type="text/javascript">
$(document).ready(function(){
doSomething();
});
</script>
{% endaddtoblock %}
A bad example:
{% load sekizai_tags %}
{% addtoblock "js" %}<script type="text/javascript" src="{{ MEDIA_URL }}myplugin/js/myjsfile.js"></script>
<script type="text/javascript" src="{{ MEDIA_URL }}myplugin/js/myotherfile.js"></script>{% endaddtoblock %}
{% addtoblock "css" %}
<link rel="stylesheet" type="text/css" href="{{ MEDIA_URL }}myplugin/css/astylesheet.css"></script>
{% endaddtoblock %}
{% addtoblock "js" %}<script type="text/javascript">
$(document).ready(function(){
doSomething();
});
</script>{% endaddtoblock %}
The plugin has access to the django template context. You can override variables using the with tag.
Example:
{% with 320 as width %}{% placeholder "content" %}{% endwith %}
Plugin context processors are callables that modify all plugins’ context before rendering. They are enabled using the CMS_PLUGIN_CONTEXT_PROCESSORS setting.
A plugin context processor takes 3 arguments:
The return value should be a dictionary containing any variables to be added to the context.
Example:
def add_verbose_name(instance, placeholder, context):
'''
This plugin context processor adds the plugin model's verbose_name to context.
'''
return {'verbose_name': instance._meta.verbose_name}
Plugin processors are callables that modify all plugins’ output after rendering. They are enabled using the CMS_PLUGIN_PROCESSORS setting.
A plugin processor takes 4 arguments:
Note
Plugin processors are also applied to plugins embedded in Text plugins (and any custom plugin allowing nested plugins). Depending on what your processor does, this might break the output. For example, if your processor wraps the output in a div tag, you might end up having div tags inside of p tags, which is invalid. You can prevent such cases by returning rendered_content unchanged if instance._render_meta.text_enabled is True, which is the case when rendering an embedded plugin.
Suppose you want to wrap each plugin in the main placeholder in a colored box but it would be too complicated to edit each individual plugin’s template:
In your settings.py:
CMS_PLUGIN_PROCESSORS = (
'yourapp.cms_plugin_processors.wrap_in_colored_box',
)
In your yourapp.cms_plugin_processors.py:
def wrap_in_colored_box(instance, placeholder, rendered_content, original_context):
'''
This plugin processor wraps each plugin's output in a colored box if it is in the "main" placeholder.
'''
# Plugins not in the main placeholder should remain unchanged
# Plugins embedded in Text should remain unchanged in order not to break output
if placeholder.slot != 'main' or (instance._render_meta.text_enabled and instance.parent):
return rendered_content
else:
from django.template import Context, Template
# For simplicity's sake, construct the template from a string:
t = Template('<div style="border: 10px {{ border_color }} solid; background: {{ background_color }};">{{ content|safe }}</div>')
# Prepare that template's context:
c = Context({
'content': rendered_content,
# Some plugin models might allow you to customize the colors,
# for others, use default colors:
'background_color': instance.background_color if hasattr(instance, 'background_color') else 'lightyellow',
'border_color': instance.border_color if hasattr(instance, 'border_color') else 'lightblue',
})
# Finally, render the content through that template, and return the output
return t.render(c)
You can nest CMS Plugins in themselves. There’s a few things required to achieve this functionality:
models.py:
class ParentPlugin(CMSPlugin):
# add your fields here
class ChildPlugin(CMSPlugin):
# add your fields here
cms_plugins.py:
from .models import ParentPlugin, ChildPlugin
class ParentCMSPlugin(CMSPluginBase):
render_template = 'parent.html'
name = 'Parent'
model = ParentPlugin
allow_children = True # This enables the parent plugin to accept child plugins
# child_classes = ['ChildCMSPlugin'] # You can also specify a list of plugins that are accepted as children,
or leave it away completely to accept all
def render(self, context, instance, placeholder):
context['instance'] = instance
return context
plugin_pool.register_plugin(ParentCMSPlugin)
class ChildCMSPlugin(CMSPluginBase):
render_template = 'child.html'
name = 'Child'
model = ChildPlugin
require_parent = True # Is it required that this plugin is a child of another plugin?
# parent_classes = ['ParentCMSPlugin'] # You can also specify a list of plugins that are accepted as parents,
or leave it away completely to accept all
def render(self, context, instance, placeholder):
context['instance'] = instance
return context
plugin_pool.register_plugin(ChildCMSPlugin)
parent.html:
{% load cms_tags %}
<div class="plugin parent">
{% for plugin in instance.child_plugin_instances %}
{% render_plugin plugin %}
{% endfor %}
</div>
child.html:
<div class="plugin child">
{{ instance }}
</div>